“ | Volatile explosives are a girl’s best friend! | „ |
– Jinx. |
Summary[]
Amanic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.
Mentality[]
Personality: Jinx is an insane, determined, and very radical girl. For her, nothing is more fun than blowing up buildings and promoting chaos, but at the same time, there is a traumatic past behind her actions, making her unpredictable.
Intelligence: Genius (Although she is insane, she has been able to escape the combined forces of Caitlyn and Vi several times and has proven to be a very capable infiltrator, being able to disguise herself and hide her true personality for moderate periods of time, as well as being able to quickly determine where to place her explosives to that can cause the most damage and spread the most chaos in the shortest amount of time).
Power and Stats[]
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery, Enhanced Senses (Can know people are watching her without even needing to look, Knew Ziggs was watching her without even needing to turn around), Preparation, Electricity Manipulation (Via Zap!), Flight (Using Fishbones), Statistics Amplification (Speed Amplification Via Get Excited! and Pow-Pow), Explosion Manipulation (Via Fishbones, Flame Chompers!, and Super Mega Death Rocket!), Statistics Reduction (Via Zap!), Extrasensory Perception (Via Zap!). | Resistances: Illusion Creation (Can see through illusions, saw through Heimerdinger's Visual Transmogrification Charm).
Project Form: All abilities as her base plus: Immortality (Type 1), Energy Manipulation and Cybernetic Enhancement.
Firecracker Form: All abilities as her base plus:All Base Form skills with the addition of: Immortality (Types 1 and 2).
Odyssey Form: All abilities as her base plus: Spaceflight (Via the Morning Star), Energy Projection (Via the Morning Star), Portal Creation (Can open portals across interstellar distances), Teleportation (Via Warp), Limited Intangibility (Via Warp), Healing (Via The Pilot), Statistics Amplification (Speed Amplification Via The Pilot and Plan-A, AP Amplification Via Plan-Z), Statistics Reduction (Speed, Durability, and Magic Resistance Reduction Via Slow-Slow), Damage Boost (Via Runaway and Scorcher), Fire Manipulation (Via Comet).
Star Guardian Form: All abilities as her base plus: Spaceflight, Self-Sustenance | Resistances: Existence Erasure, Mind Manipulation, Memory Manipulation, Madness Manipulation, Reality Warping, Spatial Manipulation, Gravity Manipulation, Biological Manipulation, Soul Manipulation, Corruption, Absorption (Life force, matter, magic, and information) and Conceptual Manipulation.
Dimensionality: 3D | 3D | 3D | 3D | 3D
Existential Status: Concrete | Concrete | Concrete | Concrete | Concrete can affect Spiritual
Attack Potency: At least Building level (Comparable to Ziggs) | At least Building level (It is an enhanced version of itself so it cannot be less than its in Base form) | At least Mountain level (Scale with Garen who is declared to be able to cleaving mountains | Moon level (Split an asteroid large enough to be a mining colony, Able to use comets the size of small planetoids as weapons, Can confront with Odyssey Kayn) | Universe level (All Star Guardians are imbued with the light of the First Star, which created the universe), Bigger (As shown with the Lux team, when a Guardian is joined to all of her teammates, her lights resonate and become more powerful).
Durability: At least Building level (Comparable to Ziggs) | At least Building level (It is an enhanced version of itself so it cannot be less than its in Base form) | At least Mountain level (Scale with Garen who is declared to be able to cleaving mountains | Moon level (Split an asteroid large enough to be a mining colony, Able to use comets the size of small planetoids as weapons, Can confront with Odyssey Kayn) | Universe level (All Star Guardians are imbued with the light of the First Star, which created the universe), Bigger (As shown with the Lux team, when a Guardian is joined to all of her teammates, her lights resonate and become more powerful).
Speed: Subsonic Reactions and Combat Speed (Able and dodge her missiles from close range) | Subsonic (It is an enhanced version of itself so it cannot be less than its in Base form) | Subsonic (Comparable to Warring Kingdoms Garen) | Subsonic Reactions and Combat Speed, Massively FTL+ with the Morning Star (Can traverse galaxies in short periods of time) | Massively FTL+ (Capable of crossing Galactic and Universal distances in short periods of time).
Lifting Strength: Human Athletic | Super-Human | Super-Human | Super-Human | Unknown.
Stamina: Human Athletic | Super-Human | Super-Human | Super-Human | Unknown.
Range: Dozens of Meters with Pow-Pow and Fishbones | Dozens of Meters with Pow-Pow and Fishbones | Dozens of Meters with Pow-Pow and Fishbones | Moon with her standard weapons, Interstellar with Super Mega Death Comet | Universal.
Weaknesses: It is mentally unstable at times. | None Notable | None Notable | None Notable | None Notable.
Key: Base | Project | Firecracker | Odyssey | Star Guardian
Arsenal[]
Standard Equipment: Pow-Pow, Fishbones, Zap!, Flame Chomper Snare Grenades, Super Mega Death Rocket (Base, Project and Firecracker) | Pow-Pow, Fishbones, Zappy, Flame Chompers, Super Mega Death Comet, The Morning Star (Odyssey) | Kuro & Shiro (Star Guardian).
Notable Attacks/Techniques:
- Get Excited! - Passive: Jinx receives massively increased Movement Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
- Switcheroo! - Q: Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
- Zap! - W: Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
- Flame Chompers! - E: Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
- Super Mega Death Rocket! - R: Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
- Antsy: While Jinx has Get Excited!, she can cast Warp infinitely.
- Eager: Whenever Jinx or one of her allies casts an ultimate, she gains Get Excited!.
- Switcheroo!:
- Pow-Pow: Jinx's basic attacks grant Rev'd up, granting bonus attack speed, stacking three times. The first Rev'd up stack is twice as potent as the others, and stacks decay one at a time when she stops attacking. Switching to Fishbones will not clear any active stacks, but they will not grant bonus attack speed after her first basic attack.
- Fishbones: Jinx loses part of her bonus attack speed but they gain bonus range, deal bonus physical damage, and hit all enemies around the main target. The bonus damage from Fishbones can critically strike.
- Barrage: For every stack of Rev'd up Fishbones fires 2 additional rockets to enemies near her target. The bonus rockets deal reduced damage.
- Slow-Slow: Pow-Pow slows enemies and shreds armor and magic resistance, stacking up to 20 times.
- Whalebones: Fishbones' rockets bonus attack range and explosion size are doubled.
- Zap!: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy it hits, revealing and slowing them.
- Runaway: Zap! no longer stops on the first target hit, and deals bonus damage for each successive target hit.
- Splitter: Zap! fires 2 additional beams in a spread shot. Multiple hits on a target deal reduced damage.
- Tag!: Zap! slows for twice as long and Jinx's first basic attack on a Zapped! target is an automatic critical strike and has unlimited attack range.
- Flame Chompers!: Jinx tosses out 3 Chompers that arm after 0.7 seconds, and explode automatically after 5 seconds. Once armed the Chompers will explode on contact with enemy champions. Exploding Chompers deal magic damage over 1.5 seconds in 3 instances to all enemies within a small area, and champions that set them off are knocked down and rooted for the same duration. A single champion can only set off a single Chomper and can only be damaged by one, even if they remain in range when they explode.
- Bamboozle: Jinx tosses 9 Flame Chompers! in a circle around herself and Flame Chompers! deal bonus damage.
- Hoppers: Flame Chompers! hop towards enemies.
- Scorcher: Flame Chompers! root for twice as long, up to 3 seconds, and while rooted enemies take bonus damage from all sources.
- Super Mega Death Comet!: Jinx opens a portal and launches a comet that travels in a line, exploding in an area upon hitting an enemy champion. Secondary targets take slightly reduced damage. The explosion deals increased damage based on distance traveled plus additional physical damage based on their missing health.
- Arsenal: Jinx now carries 3 Super Mega Death Comets! in her arsenal.
- Comet: Instead of exploding on contact, Super Mega Death Comet! leaves a fire trail that slows enemies and burns them.
Note[]
- Credits to the artist OrekiGenya by the Base form.
- Credits to the artist BichHoan by the Project form.